The very existence of video games is predicated on choice, in some form of another. While some games present choices to players in how they want to play, others do so more directly, by letting players decide the direction the narrative takes, or how events unfold.
Sometimes, what consequences those choices will lead to is made instantly clear, while other times, those consequences don’t rear their heads until much later in the experience. In this feature, we will be taking a look at fifteen times when video games presented players with good or bad choices, and how they responded if players took the latter.
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